//==========================> RBallGame Implementation <=================== #include#include "rballgame.h" //=================> Constructor <====================== RBallGame::RBallGame( float A, float B) { _Aprob = A; _Bprob = B; _Ascore = _Bscore = 0; _Aserving = 1; } //==================> Ascore() <========================== int RBallGame::Ascore() { return _Ascore; } //=================> Bscore() <=========================== int RBallGame::Bscore() { return _Bscore; } //================> isOver() <============================ int RBallGame::isOver() { return (_Ascore >= 21) || (_Bscore >= 21) || ((_Ascore == 11) && (_Bscore == 0)) || ((_Bscore == 11) && (_Ascore == 0)); } //================> doRally() <========================= void RBallGame::doRally() { if (_Aserving) { if (serverWins(_Aprob)) _Ascore++; else _Aserving = 0; } else { if (serverWins(_Bprob)) _Bscore++; else _Aserving = 1; } } //================> severWins() <======================== int RBallGame::serverWins(float Prob) { return (rand() <= Prob * RAND_MAX); }